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Friday, May 18, 2012

Sonic 4: Episode II, Now Optimized for Tegra

We had a chance to get some hands on time with the Tegra Zone enhanced version of Sonic the Hedgehog 4: Episode II, which was announced yesterday for NVIDIA's Tegra 3.  We're pleased to see larger game studios starting to include mobile devices in their cross-platform development . In the case of Sonic, Sega is planning to release on a multitude of platforms including XBLA, PSN, iOS, and Android.  For the Android port, NVIDIA worked closely with Sega to create a Tegra 3-enhanced version which is supposed to closely mimic the quality you would expect to see on the console ports. 

The game does indeed look very impressive, especially when displayed on a 50+inch LED TV.   Water and fire effects are what you would expect to see on a modern, cartoon-like game on a console.  NVIDIA didn't have a console version on hand for a side-by-side comparison unfortunately.  In terms of performance, we did notice the framerate dip below 30 fps a number of times, however it didn't deter from the overall experience of the game.  The action still felt fast paced and fun.  NVIDIA was running the game on an ASUS Transformer Prime tablet connected to an LED TV via HDMI.  The keyboard and touch screen can be used for input, however an Xbox 360 controller was used in our demo and it worked quite well. 

Gallery: Sonic 4: Episode II, Now Optimized for Tegra

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