Three things made Lucid's technology less interesting as time went on. Hydra took two years to come to market, NVIDIA enabled SLI on Intel platforms and single GPU performance got really, really good.
What made Lucid's Hydra tech possible was a software layer that intercepted OpenGL and DirectX calls from the CPU and directed them to a GPU of Lucid's choosing. While Hydra saw limited success, parts of the technology had another application.
Read on for our performance preview of Lucid's Virtu for Sandy Bridge platforms.
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