Sleuths on Steam and Dead Island forums uncovered code suggesting that the software was actually a pre-release console build:
< X b o x L i v e S u b m i s s i o n P r o j e c t V e r s i o n = " 2 . 0 . 5 0 3 3 0 . 0 " x m l n s = " h t t p : / / w w w . x b o x l i v e . c o m / x l a s t " >
< G a m e C o n f i g P r o j e c t n a m e = " D e a d I s l a n d D i s c X b o x 3 6 0 " t i t l e N a m e = " D e a d I s l a n d D i s c X b o x 3 6 0 " p r o j e c t V e r s i o n = " 1 . 0 0 . 0 9 3 4 . 0 " s c h e m a V e r s i o n = " 1 . 0 8 . 0 0 0 0 . 0 " v a l i d a t e A g a i n s t = " . . \ . . \ . . \ . . \ . . \ U s e r s \ t e c h l a n d \ A p p D a t a \ L o c a l \ M i c r o s o f t \ X b o x L i v e \ 4 B 4 D 0 7 D F . p a r t n e r \ . . \ . . \ 4 B 4 D 0 7 D F . p a r t n e r \ . . \ . . \ 4 B 4 D 0 7 D F . p a r t n e r \ . . \ . . \ 4 B 4 D 0 7 D F . p a r t n e r \ D e a d I s l a n d . x l a s t " c l a s s i f i c a t i o n = " B a s e G a m e " t i t l e I d = " 0 x 4 B 4 D 0 7 D F " m u l t i p l a y e r = " t r u e " t i t l e T y p e = " 1 " a r n = " 0 x 5 5 E 2 C 5 D 2 F 1 4 A F 9 " >
Other errors and undefined variables in the code could explain the vast array of bugs and multiplayer connectivity issues, as well as the ability to clip through environments with the press of a button. Deep Silver hopes to address a whole host of problems (which have been catalogued by Destructoid) with its day-one patch.
If you have been eagerly awaiting Dead Island ever since its clever debut trailer released in February, you may want to wait a little longer.
Source: Develop
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