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Thursday, November 24, 2011
Intel DX79SI Review: The Default X79?
Samsung Surface SUR40 Available for Preorder
First demoed at CES in 2008, Microsoft's Surface started as an idea for making it easier to interact with information, pictures, video, and other content. Imagine a touchscreen interface developed for a large display and you're just getting started. What makes Surface different from your typical touchscreens is that it integrates a full screen image scanning technology so that the device can "see" whatever you place on it. The result has the potential to radically alter the way people interact with technology, and Microsoft and Samsung have put together a couple of videos that show some of what is possible.
At the core of the technology is the object recognition capabilities, and Samsung is using a new type of touch screen technology that called Sensors in Pixel (SIP). The display basically has an infrared camera behind the LCD that allows it to "see" when objects are placed on the screen. Microsoft's Surface software keeps track of all of the objects on the screen and then passes this information along to the actual Surface applications, so ultimately it's up to the software to determine what to do with the screen interactions. That's obviously the biggest hurdle to clear, as we've seen with other new interactive technologies (e.g. Nintendo Wii, Sony Move, and Xbox Kinect all have varying levels of success depending on the particular app you're using).
It's one thing to demonstrate a closed, limited functionality concept and another entirely to deliver on the product, but Microsoft's Surface is now very close to shipping with the Samsung SUR40. This is definitely not a product for the casual home user, as the entry price is north of $8000, but if it can gain traction in the enterprise sector and developers get behind the platform, long-term Surface's Natural User Interface (NUI) could replace the GUI as we currently know it and pave the way for sci-fi scenes from Minority Report and the like turning into real-world products.
While we can't really say much about how the product will end up being used, we can at least shed some light on the hardware specifications. The SUR40 will be available as either a standalone display or with a tabletop unit with stand (the latter being pictured above). Most of the new technology comes from the display, and the rest is pretty much PC hardware selected for use with the display. Here are the detailed specs.
Samsung SUR40 Specifications OverviewDisplay40” FullHD 1080p (1920x1080)Multi-Touch with >50 point of contact
1:1000 Contrast Ratio
300 cd/m2 Max Brightness
Gorilla GlassCPUAMD Athlon X2 245e (dual-core, 2.9GHz, 2MB L2, 45nm, 45W)GPUAMD Radeon HD 6750 1GB GDDR5RAM4GB DDR3HDD320GB / 7200RPMA/V ConnectivityHDMI In
HDMI Out
Stereo RCA
SPDIF
(2) 3.5mm audio jacksCommunicationsGigabit Ethernet
802.11n
BluetoothI/O Ports4 USB, SD Card ReaderOperating SystemEmbedded Windows 7 Professional 64-bitOperating Temp.Max ambient 30CSystem Management ToolsDMFT DASH SupportWeight – with stand legs70.0 kg / 154 lbs.Weight – standalone39.5 kg / 87 lbs.Pricing$8400 MSRP for display only (Preorder)
$9049 MSRP for display with stand (Preorder)
The CPU and GPU hardware is obviously getting outdated compared to modern desktops, but the hardware has been in development for several years and the software is obviously going to be the bigger factor in whether Surface can succeed. With a customized Windows 7 Embedded OS and the right optimizations, the X2 245e combined with the HD 6750 GPU should be plenty fast--after all, we're looking at roughly 5-10 times more CPU performance compared to current dual-core ARM A9 solutions (based on a quick Sunspider run and a look at MIPS), and rougly two orders of magnitude faster GPU performance. Most of the cost is obviously in the R&D elements, plus the new display technology.
If you're looking for new ways to make your business stand out, or if you just have a ton of money and want to hang a bunch of multi-touch displays around your home, the Samsung SUR40 is expected to ship to customers in January 2012. I suspect we'll also see some interesting demonstrations at the next CES.
]]>Motorola Mobility Shareholders Vote to Approve Google Merger
Motorola Mobility shareholders have overwhelmingly approved of a potential merger with Google, the next step in the deal that was first announced in August. Ninety-nine percent of all voting shares gave the green light to the merger, representing 74 percent of Motorola Mobility's total stock.
The deal, which despite Google's assurances could give Mororola handsets a leg-up over the rest of the Android phones on the market, still needs the blessing of regulatory agencies. However, unlike the potential AT&T and T-Mobile merger, the conventional wisdom is that there are enough healthy competitors for both Google's Android (iOS, WIndows Phone) and Motorola's hardware (HTC, Samsung, Nokia, etc.) that the deal won't have much trouble getting the approval of the SEC and other bodies (though this is not, of course, guaranteed).
Business risks identified in Motorola's official press release include the uncertain "closing date of the transaction," the ability of Google and Motorola to close the deal (though with 99 percent approval from Motorola's end, I doubt this will be an issue), and the approval of regulatory agencies. We'll keep tabs on this situation as it progresses.
Source: Motorola
]]>AMD Releases Catalyst 11.11 Drivers
AMD yesterday released its 11.11 Catalyst driver package, not three weeks after last month's 11.10 release. As usual, supported operating systems include 32-bit and 64-bit Windows 7, Windows Vista desktops and laptops and Windows XP desktops.
The new drivers fully support Adobe Flash Player 11's Stage 3D API and Stage 3D Applications, and add support for the full line-up of Radeon HD GPUs and A and E-series APUs. Issues have been resolved in Windows 7 with Rage, Far Cry 2, Homefront, and DC Universe Online, though issues still remain for Crossfire users with particular configurations and in particular games (Battlefield 3 and Skyrim among them). The Catalyst Creator Twitter account says that Catalyst Application Profiles with fixes will arrive soon.
The drivers, CAPs, and release notes can all be downloaded from AMD's web site.
Source: AMD
]]>Intel to Add TRIM Support for RAID 0
Intel's release notes for Rapid Storage Technology (RST) 11.5 Alpha version reveal that they have plans to add TRIM support for RAID 0 arrays in the next version of RST. Windows 7 and Intel's RST have supported TRIM for quite a while, but the support has always excluded RAID 0 arrays. We don't know when the RST version with TRIM will arrive but given that the Alpha version dates back to August 5th, a newer version with TRIM should be expected sooner than later.
The benefits of TRIM are obvious because the write performance of an SSD will degrade in the long run without TRIM (or good garbage collection). Here is a quick brief on what TRIM is and what it does. TRIM is a simple command that allows the OS to inform the SSD controller what files are no longer in use (i.e. have been deleted). NAND flash doesn't allow individual pages to be erased; only a block can be erased. This causes problems because without TRIM, the OS just marks the deleted files as empty space, meaning that the actual data is not erased from the drive. When you run out of free blocks, you first have to read the whole block to cache before you can erase and then re-write the block. That means instead of a simple write, the SSD has to do a read, and erase, and then a write, which is why the write speed in degraded mode is much slower. For more detailed explanation on TRIM, take a look at our The SSD Anthology article.
For users who run SSDs in RAID 0, this is great news. While RAID 0 always introduces reliability concerns, the lack of TRIM is another obstacle for many. High capacity SSDs still cost a hefty premium, and putting two smaller SSDs in RAID 0 can save you a few bucks, plus you get increased read and write speeds.
Source: Intel via StorageReview
]]>Seagate Awarded $525 million in Arbitration with Western Digital
Western Digital announced today in a press release that the arbitrator for a Seagate vs. Western Digital complaint sided with Seagate and ordered an award of $525 million paid to Seagate. The arbitration was initiated when Seagate alleged misappropriation of confidential information and trade secrets by Western Digital once a Seagate employee defected to Western Digital.
CEO John Coyne intends on challenging this award, stating that WD believes “the company acted properly at all times” and adding that the ruling “does not affect our ability to conduct our operations, to complete the recovery and recommencement of our Thailand operations”.
Along with most other hard drive manufacturers such as Toshiba, Hitachi, and of course Seagate, Western Digital is suffering losses after major flooding recently struck Thailand operations. DigiTimes reported that Seagate anticipates a 10-18% reduction in hard drive output as a result of the flooding, with other manufacturers surely similarly affected, resulting in a hard drive shortage for the coming months.
]]>Understanding Wireless Storage: Kingston Wi-Drive and Seagate GoFlex Satellite
Fret not, there is now a solution to that dilemma by way of Kingston and Seagate, among others. Both have recently launched wireless storage devices, streaming your media files to your mobile device via WiFi. Now, both of these are non-ideal solutions to a relatively marginal problem, but that’s to be expected in any newly conceived market. With the shift to cloud-based data and media streaming for mobile devices, there is going to be a gradual de-emphasizing of local device storage. We’re already seeing that in a big way with Google’s Cloud OS and Apple’s iCloud service, so wireless storage technologies are going to play an important role in handling media streaming for the future. The two devices we’re looking at today are pricey and aren’t perfect by any means, but they point the way to what the future of local media storage might look like. Interested? Keep reading to find out more.
]]>Affordable Chromebooks for the Holidays
We received two press releases this morning relating to Chromebooks, one from Acer and one from Samsung. Starting with Acer, they have announced a $50 price drop on their AC700 Chromebook, bringing the price to $299 for the standard model or $399 for the Verizon 3G model (note that the latter is apparently out of stock right now). The Acer AC700 sports a standard Atom N570 CPU (dual-core, 1.66GHz, with Hyper-Threading), an 11.6" LCD, 2GB DDR3 RAM, and a 16GB SSD. It weighs in at just over three pounds and has a suggested battery life of six hours.
Gallery: Affordable Chromebooks for the Holidays
In a similar vein, Samsung has recently updated their Series 5 Chromebook with a new offering at a lower price point. The Series 5 XE500C21 comes with a 12.1" SuperBright display, with the remaining features echoing what Acer offers: 2GB RAM, 16GB SSD, and an N570 CPU. Samsung equips the Series 5 with a 6-cell battery and rates the battery life at up to 8.5 hours. Pricing on the WiFi-only model starts at $349, while the 3G-equipped models will go for $449. The Series 5 is available in white, silver, or black.
Gallery: Samsung Series 5 Chromebook
We looked at the initial Chromebook and Chrome OS reference platform late last year, but we haven't actually had any hands-on time with a shipping Chromebook (yet). The core idea behind Chromebook is that the proliferation of smartphones and tablets has opened people up to using new types of devices and changing operating systems, and it should be far more secure as the applications come through Google's app store.
We're trying to get some Chromebooks in for testing now that hardware is available at retail. We're basically looking at netbook-type hardware, except with a small 16GB SSD standard and with a different OS. We've complained about netbook performance in the past, but running a full copy of Windows (or Linux) is quite different from running an optimized-for-the-hardware version of Chrome OS. Pricing is similar to what you'd pay for netbooks as well, but the designs at least appear to be a bit more elegant than most Windows netbooks.
]]>Wednesday, November 23, 2011
Amazon's Silk Browser Acceleration Tested: Less Bandwidth Consumed, But Slower Performance
Silk is yet-another-webkit based browser with all of the usual features: tabbed browsing, Flash support, integrated search/URL bar, etc... What makes Silk unique is its ability to funnel your web requests through Amazon's Web Services (AWS) cloud. A typical load of AnandTech.com pulls content from thirteen different hosts. Each host is contacted, the request acknowledged and then data is exchanged between it and your browser.
Amazon believes that this is an inefficient way of loading a web page. With Silk, the request is sent to Amazon's cloud, where Amazon's servers retrieve (and cache) all of the elements of the web page and deliver the result to you directly.
Amazon claims the cloud-side caching can improve performance, however I was skeptical of this claim. A huge portion of web page loading on smartphone platforms is actually CPU bound. It's why you notice a performance difference when you upgrade from a two year old smartphone to a modern day model, even if both were running the same OS. The parts of the loading process that aren't CPU bound are typically limited by the speed of the cellular network you're on. AT&T's 3G at my house tops out at 3Mbps, but more frequently than not it's down in the 1 - 2Mbps range. Things are even worse on Verizon's EVDO network where I get sub 1Mbps speeds. Consolidating network access on a cellular network seems to make sense, there's just one problem: the Kindle Fire was launched as a WiFi only model.
Curious to measure the impact of Amazon's cloud-side caching, I did a bunch of benchmarking on the Kindle Fire. Read on for the results...
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